About This Game At the Mountains of Madness is a indie first-person horror adventure game with survival elements in which you play the role of Professor Dyer, a geologist at Miskatonic University who travelled to Antarctica in 1930 as the leader of a research expedition, in this 3D first-person horror survival adventure game. But in Antarctica disaster always lurks adventurers like a shadow. And in the most cold and desolate place on earth it is easy to find death or worse, you can find the Mountains of Madness “I am forced into speech because men of science have refused to follow my advice without knowing why.” H.P. Lovecraft Fight against the elements and explore ancient lands and antarctic landscapes, find your way through dark caves and unravel procedural mazes while trying to survive in a realtime 3D action adventure in search of undiscovered fossils and zones unexplored by man. Pick and use well the items you carry on, such as food cans, wood logs, batteries, dynamite, strange things… You never know when you'll need them! Choose if you battle againt monsters or if you become another shadow in this sci-fi labyrinth of psychological horror. 1075eedd30 Title: At the Mountains of MadnessGenre: Action, Adventure, Indie, Early AccessDeveloper:Team ClockworksPublisher:Team ClockworksRelease Date: 25 Mar, 2016 At The Mountains Of Madness Download Compressed File beyond the mountains of madness pdf download. at the mountains of madness pdf download. at the mountains of madness richard coyle. at the mountains of madness pages. at the mountains of madness guillermo del toro. at the mountains of madness prometheus. james cameron at the mountains of madness. at the mountains of madness concept art. at the mountains of madness book review. at the mountains of madness gutenberg. at the mountains of madness number of pages. at the mountains of madness español. at the mountains of madness film news. at the mountains of madness john carpenter. beyond the mountains of madness free download. at the mountains of madness manga. at the mountains of madness culbard. at the mountains of madness del toro. at the mountains of madness and other macabre tales. at the mountains of madness podcast. at the mountains of madness and other novels. at the mountains of madness movie script. at the mountains of madness bbc radio. at the mountains of madness questions. omnibus 1 at the mountains of madness. at the mountains of madness. at the mountains of madness video game At this stage it most certainly is not a "solid enough game". Most direction in game is done by dialogue and appearing text boxes, and while in some games this may function, the grammar, pronunciation, and spelling of said text is so laughably bad that the player has no idea what is going on most of the time! As stated in earlier reviews, survival is maintained throughout by occasionally standing near fires, but for some bizarre reason, eating a can of beans immediately saves the player from hypothermia. I can't investigate Lake's camp because after a ride in an invisible plane, I glitched through a mound of snow. Also, the player at times needs items like dynamite in order to progress in the game, but there is no way back on occasion (for some reason) and no way to tell in advance that these things will be needed, forcing the player to restart their game. Items (and planes) tend to appear and disappear when the game is reloaded, and characters like a guy looking exactly like the lead singer from Sabaton (makes sense, considering the voice acting sounds like a Swedish ESL class) will follow the player randomly on occasion, along with various dogs. All in all, I think this game would be a lot better with some clearer objective instructions and intelligible dialogue.. Horrible est\u00e1 en un estado que no es Early siquiera, dentro de unos meses\/a\u00f1os lo mismo merece la pena, pero ahora est\u00e1 demasiado verde.. Unfortunately, I have to change my review at this point. I usually like to cut a game in EA some slack, but I was under the impression that this game was very early into its development. Apparently, it isn't, and the current state seems to be quite advanced in the view of the developers, and I just don't think that that is a fair assessment.Here are my issues:- The game performs horribly. I am aware that optimization doesn't usually happen until the very late stages of development, and it might improve the performance, but right now, it runs terribly on a system that can run many current or very recent triple A-titles (Division, Witcher 3, GTAV, Hitman etc.) at medium to high settings. Motion blur, horrible framerate. - The voice-acting is terrible, and if this is more than a placeholder, is a big minus, as atmosphere is so important in HPL-games IMO, and this ruins any immersion.- Load times- Invisible walls that kept me from climbing even slight inclines, which felt odd. - Floating objects. If you look at, say, a can of beans on a shipping box, it floats.- Weird textures... the tents look like some silvery river surface. I guess they're supposed to look wet and frozen, but it just looks like some weird T1000-thingy. Same for a hut close to the starting area, which looks like the ghost of a hut, very unfinished.- Lack of explanation for things- I am not sure, but I read that the later game will involve quite a lot of fighting, which to me, kills the immersion. Yes, there was a bit of action in MOM (the novella), but it should be only a small aspect, where story, setting and atmosphere should be the focus.- Weird animations- Save game bug...where saving won't work, and puts you back to the start when you try to load. According to the devs, this is only on the first map, but there are reports of it bugging out later too. I am sorry, but if this is considered close to being ready for release, it really deserves a downrating, especially at the current prize... I don't mind big problems in an EA game if I know it's the very early stages, but 18 EUR to get into EA for a game that has severe performance issues and other bugs just isn't ok.I will keep an eye on this, and hope it can get improved a lot, as in another half a year or year of changes to the performance, layout, voice acting, mechanics, UI etc. If it does perform better eventually, I might change my review, but right now, this just isn't worth the money they ask for, and if a game based on such an atmospheric story is turned into a shooter or combat-focused game, I, as a longtime-HPL-fan, will stay away for good.. Now this game is in early access, so it is still being worked on, and I hope they refine this game to a playable status. I love H.P. Lovecraft and I wanted to try this game. The graphics are decent and lighting is really good, but animations are dreadful. Dialogue from characters sounds like someone trying to imitate a russian and english accent on the same time whilst recording through a cheap microphone. I found the gameplay extremely offputting to the point where I couldn't go on. But I really want this game to get better and playable. I want this to be perfected, but at its current state I cannot reccomend it.. poorly made. Options are pretty much not changable. Wierd flashy graphics. The frame rates sinks below 20 even with my GTX960.Please fix these problems first before I start recommending the game!. Almost a year since last update so I guess this is dead.. I hate writing a negative review for a game I so much wanted to play (and to like), but it is simply unplayable. Here is a record of my 17 minutes with this game:1. Boot it up.2. Go to Settings3. Go to Video4. Resolution is set to 1440x900 on my 1080p monitor?5. Click to change resolution6. Game locks up computer7. CTRL+ALT+DELETE8. Wait 30-40 seconds for Task Manager to come up9. Hard kill program10. Repeat steps 1-9 three more times.11. Give up and try and select New Game.12. FOV is so jacked I have a migraine after about four minutes.13. Repeat steps 1-6, resolution box finally drops, allowing selection.14. Select 1920x108015. Select New Game again and there is a weird border around the screen but FOV still ****ed16. Quit game and apply for refund.This game may be good, but I'll never know. This is one of the worst problems with allowing EA games on Steam, IMO. Are you getting an absolute unplayable mess, or something that's more fleshed out and in the beta test stage. Obviously EA games have the Early Access tag, but I wish there were a little more curation done in terms of what they would allow (or rather, what state a game would need to be in) to consider it EA. I mean, supporting a game in beta development is one thing. Supporting what seems more like a proof of concept is another. Thank Gaben for refunds.(I know I went on a rant there, but yeah...). I don't typically write reviews, and certainly don't bother with actually writing negative ones, but man is this a special case. With the sheer amount of garbage that is classsified under Early Access, saying a game is too early even for Early Access feels pretty damning and yet perfect for At The Mountains Of Madness. There's a lot of jumbled thoughts to put together, so let's break it down into points.-The actual performance is terrible, sitting at about 22 frames on average. However, when I loaded my game after dying in the middle of talking to an NPC, the game dropped to a stubborn, stable 5 frames for no discernible reason. Turning down the graphics had no effect on the frame rate either time, just made the game look even worse. Of course, this is something that could be fixed in Early Access via optimization, but it leaves the initial impression that the developers have no idea how to go about doing that.-The voice acting is worse than abysmal. Likely recorded by the devlopers and their friends, all of the spoken dialogue sounds like non-english speakers phonetically reading dialogue off a paper. This could be placeholder dialogue again, but based on the budget it seems unlikely that the developers will be able to replace it with different voice actors more familiar with english. Perhaps it would have been better to record it in the native language with subtitles?-The gameplay is pretty awful and bland so far. There's no explanation of the health, or what the white flashing that kills you is supposed to mean. I thought it was freezing to death, since you can collect firewood and start fires, but eating a can of beans made it stop so who knows. Once you collect the plot mandatory flashlight and walking stick and get into the main gameplay, you're dumped in a dark, hideous looking ice cave. You need to find a fossil (which was just floating in mid air) and a hammer to extract it (from the air I guess?). This seems like the majority of the entire game, going into increasingly larger caves to find these fossils. It looks like there's eventually combat, but I can't imagine it being much fun at these stuttering frame rates. -The developers themselves. While this isn't immediately tied to the quality of the game, with Early Access the developers become much more important for determing whether the game will be able to improve. These developers seem a bit over enthusiastic for what was apparently originally a school project, claiming above that they're confident they already have a solid game here. Furthermore, I was banned from the game's forum for pointing out that deleting threads (or creating a Trash section to dump them in) with criticism is a pitiful, cowardly tactic that is frequently employed by indie developers on Steam who can't face criticism of their pet project\/money laundering scheme. That's one thing that immediately removes any positivity or leniency for a developer, and the same is true here.-It's not fun. Ultimately this is the big problem that it boils down to. There was never an enjoyable moment in what I played, never a time when I went "Huh, that's neat." This felt a lot like many of the free Unreal Engine and Unity engine messes that I've tried, cobbled together from a pile of assets without any real design philosophy or concern for coherence. It's a real shame, because I'm always looking forward to a good game based on Lovecraft's works, rather than just inspired by them. But At The Mountains of Madness isn't one of them, and likely won't be for a year or more, or perhaps never. Save your money, wait for The Sinking City for a quality H.P. Lovecraft game. It's bad, and it likely won't get better without being a mostly different game from what's here. I'm refunding this, and I suggest you stay far away too.Here's my first and last time with it: https:\/\/www.youtube.com\/watch?v=q0QuJLp8QHY. I'm a huge H. P. Lovecraft fan and love to get into anything related to his world. I'm sorry but this game is terrible. The graphics are sub-standard but I could get past that if the story were engaging. Admittedly, I'm only about an hour in, but the story is extremely vague, not in the good, Lovecraftian way. Madness!The voice actors are fairly inept and are made worse by trying to create some sort of unique 20's French gangster accent and failing, mostly while reciting very awkward and confusing dialogue. The quotes from Lovecraft are left for you to read as they fly by. Madness!The figure skins are nostalgic and harken back to Doom II days, although I don't think it's intentional. The map is filled with arbitrary boundaries that don't match the landscape at all and much of the non-snow constructions have no mass at all and can be walked through at will. That's the madness!Much of the time, you are wandering aimlessly, wondering why you keep hoping to find some shred of interest in this awful mistake of a game. I think this is the true genius of it! The longer you wander...the more fragile and thin your desperate mind becomes...as the insipidness of the graphics and terrain and animation wear you down and down...you realize you've truly reached: THE MOUNTAINS OF MADNESS!Oh, the sound effects and music are pretty good. Unless my twitchy brain was making them up.
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